December 20, 2006

Manifesto II


We the people of the Four Player Split Screen Nation, in order to form a more cooperative union, establish justice, insure domestic, international, and interstellar tranquility, provide for the commonly experienced defense of space stations, nuclear facilities, real and fictional cities, and presidents, prime ministers and damsels in distress, promote the general gaming welfare, and secure the blessings of co-operative play to ourselves and our posterity, do ordain and establish this
Four Player Split Screen Nation.

~~~

Last post, we declared out independence, and demanded the full and equal treatment of Four Player Split Screen as multiplayer canon. When co-operative play is left out of a game, or when the options for said mode are lacking, multiplayer can suffer just as much as if it were missing FPSS. Co-op and FPSS go hand in hand, as both are design choices that allow us, the gamers, get the most out of the games we buy.

Last time I mentioned GoldenEye 007 as the first great FPSS, and as a gaming touchstone. You all already know what game I'm giving kudos to for Co-op. It's the game that sold a thousand systems (probably a million or two, actually), Halo: Combat Evolved. There are faults to be sure: repetitive level design, the uselessness of the assault rifle (no wonder humanity is getting it's ass kicked, with a gun like that as standard issue) and the occasional punishing segment on Legendary. But Halo: CE still shines, and I still play through the co-op to this day. I'd never play the campaign on my own, but it's still a blast to flank an Elite while he's busy shooting at your friend, stick him, and laugh maniacally when he explodes in a blue flash. Or when your friend gets position on a Hunter who is charging at you and drops him with a sniper rifle. Or running over grunts in the Warthog while your partner guns down a Banshee.

Clearly, I could go on for quite some time.

Boosting for co-op is going to be the second part of the FPSS agenda. The union of Four Player Split Screen and Fully Supported Co-op is the sweet spot for gamers. FPSS is going to give you hard, punishing reviews of multiplayer support in games. Online play, control, graphics, game design and balance; these will all be rated too, in order to give you the fullest sense of how this game works -- in your living room surrounded with friends, with just one buddy ready to help you save the world, and when you want to take on the best that the 'tubes' have to offer. FPSS will feature bouts of nostalgia as well, rating the best multiplayer games of the past and recent present.

Until we talk next, keep on fragging.